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On A Mountain Top

Immersive Short Film Production with XR Stage

In this project, I directed the production of a short film with XR stage technology to create an immersive and visually stunning experience. The film's backdrop featured snow-covered mountain ranges, meticulously crafted to transport viewers into a realistic winter wonderland. This project highlights my expertise in virtual production, 3D modeling, lighting, texturing, and XR film production.

The short film, "On a Mountain Top," tells a heartfelt story set against the backdrop of snow-covered mountains. Mark and Elizabeth, a young couple in their early twenties, embark on a journey to capture photographs for their job, but the trip turns into a personal exploration of their relationship. As they navigate the icy roads and their own feelings, the film captures the delicate balance between work and love, culminating in a surprise that brings their bond to the forefront.

The primary intent of this production was to leverage the capabilities of the XR stage to focus more deeply on the film's core story. By providing an immersive background, the XR stage allowed the audience to be fully absorbed in the narrative. Therefore, the script was crafted to be as simple and emotionally compelling as possible, emphasizing the intimate moments and subtle yet special events that can occur in everyday life.

Rather than exploiting the XR stage's features to their maximum extent, the goal was to integrate it naturally as an element of the film. This approach ensured that the technology would not overshadow the story, allowing the audience to concentrate on the characters' emotions and relationships.

Film production on the XR stage offered an innovative approach compared to traditional methods. The process began with developing storyboards and visual concepts to identify the necessary technical elements. During filming, real-time camera tracking and synchronization of virtual backgrounds with physical set lighting were employed, allowing for immediate adjustments and precise reflection of the director's vision. Post-production involved editing and integrating XR stage footage with traditional elements, resulting in an immersive and realistic final product.

Using Gaea 2, I experimented with various nodes to achieve the optimal form and detail for the landscape. This iterative process allowed me to fine-tune the terrain features to ensure they were both realistic and visually compelling.

After importing the landscape from Gaea 2 into Unreal Engine 5, I refined the terrain, added additional features, and applied high-resolution textures. I set up advanced lighting to replicate natural conditions and installed camera rails to animate smooth, lifelike shots. This combination created a realistic and immersive environment, perfect for XR stage production.

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